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Wildermyth best transformation
Wildermyth best transformation








wildermyth best transformation

Transformations that don't have a multi-attack like Frenzy seem like they'd always be better on a Mystic with Vigorflow. And that's the only situation where I can see that a melee-focused transformation might be comparable between a Warrior and a Mystic. Broadswipes would combo well with Wolftouched's Frenzy (especially when combined with Long Reach), but it seems like it would only be better than the Vigorflow build when there are more than 3 enemies within reach. And there don't seem to be any Warrior abilities comparable to Vigorflow to provide additional damage - which is a significant difference, since when coupled with Openmind, Vigorflow+ provides a potential +12 damage to every attack. However, that's only a net +0.3 damage per level per attack, which still gives the edge to Mystics if you give the character the physical armor for Mystics that boosts Potency (since there isn't an armor for Warriors that boosts either Bonus Damage or Potency). They'd be doing slightly more base damage, since Warrior gets +0.6 to Bonus Damage and +0.4 to Potency each level compared to the Mystic's +0.2 to Bonus Damage and +0.5 to Potency.

wildermyth best transformation

So I've been wondering how these melee-focused transformations could possibly be as good - much less be better - if I'd gone with Warrior as I'd initially planned. (And because I've been focusing on increasing this character's HP rather than its damage to make it a bit easier to get the associated trophy without risking the character's death.) With both of these characters in my party (backed up by a Stormtouched Hunter and a hopefully-will-eventually-be-Skeletal Mystic with Ignite+), I'm tearing through most maps before most enemies even get a single attack. The Shadow Mystic character (also a Vigorflow-based build) is slightly less ridiculous only because the Shadow transformation lacks a multi-hit attack like Frenzy.

wildermyth best transformation wildermyth best transformation

And if an an enemy is out of reach of a melee attack, I can probably hit it with an infusion attack. (Or I can hit a single boss enemy three times for a total of 40+ damage.) And I can jump this character pretty much anywhere I need on the battlefield since each infused object with Vigorflow+ also adds +1 speed (for potentially +4 speed with Openmind). Frenzy is strong enough to usually kill an enemy with each of the three attacks, and since I picked up Long Reach it's easy to find myself within reach of three enemies. My Wolftouched Mystic with Wolf Claw/Frenzy+, Vigorflow+ and Openmind is regularly dealing 20+ damage with each attack, even if I'm not being particularly careful to keep up the max number of infused objects. Then I discovered Vigorflow, a Mystic ability I'd previously ignored for all of my ranged Mystic characters, and learned I was so very wrong about that "suboptimal" part. I thought I was going to end up with some versatile but suboptimal brawlers. Also, transformations' attacks generally scale on both Bonus Damage and Potency, and it's easy to increase Potency as a Mystic.

Wildermyth best transformation full#

Initially I was going to make a party full of Warriors, but at the last minute decided go with Mystics instead so that the characters would at least have the option of infusion for attacking at range. So yesterday I started a new campaign with the specific intent of picking up some transformations that I so far either hadn't managed to get or had actively avoided because they didn't fit with my favored party compositions - specifically things like Wolftouched and Shadow that (at full transformation) are focused on melee, since I generally like to snipe enemies from a safe distance. Tl dr: Warrior seems thematically like it should be the best class for melee-focused transformations, but I think Mystic is significantly better.










Wildermyth best transformation